Code 501: VR Development with Unity

Code 501: VR Development with Unity

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Overview

Dive into the world of virtual reality with Unity and learn to develop environments for the HTC Vive. Throughout the course, offered in partnership with Chronos Global Academy, you will develop a full virtual reality game as you study the most important aspects of the Unity engine.

Prerequisites

Students should have basic programming skills. Experience working with a game engine or 3D modeling tool is useful but not required.

Course Outline

  • A comprehensive overview of Unity, its API, C#, and several VR SDKs
  • Hands-on experience with mobile and high-end VR hardware
  • Game programming and interactive design paradigms
  • VR best practices, optimization, and UI/UX approaches
  • An intensive, project-driven curriculum, accompanied by exercises, guest lectures, and collaborative work

Learn with Stacked Modules

Concepts in each of our courses are taught using stacked modules, where a new concept is introduced in each class session, building upon what came before it. This is a challenging style that requires persistence, practice, and collaboration, but allows more concepts to be introduced over the length of the course. This method helps students learn and retain more information in a short period of time. Learn more about stacked modules »

Computer & Material Requirements

Students are required to bring their own recent-model laptop with plenty of free space on the hard drive. By the first day of class, students will need:

Professionalism

Punctuality, participation in discussions, completion of assignments, and demonstration of professional courtesy to others are required, in accordance with our Code of Conduct. Attendance will be taken at the beginning of every class. Students should always contact the instructors ahead of time if they are unable to attend all or part of published class / lab hours.